It's really about experiencing how Cal and his companions - like Bode Akuna, like Merrin - fight side by side together, how they solve puzzles, and negotiate the different planets that they're traveling to.Ī lot of what we've shown so far, there's these cinematic flourishes, like take downs, that you see in regards to combat. That's why we came up with a system called ‘Characters in Gameplay,’ and it's featured in the trailer. We always are looking for new ways to tell story, and we wanted to make sure that we could carry some of these companions into gameplay. It's a huge step in the evolution of the game. Stig Asmussen: This is a big deal for us. The galaxy's full of danger and Cal is constantly being hunted, so she's keeping an eye out for him, but she knows that she can't ultimately always protect him. She's always going to look out for Cal, but there's only so much she can do to protect him, right? These are dark times. There's this parent level of concern, though, that she has. Clearly, she’s proud of what Cal’s become since the beginning of Jedi: Fallen Order. And we’re kind of giving a hint, a sense of how the relationship has shifted and grown over the five-year gap. That’s why we decided to see it through the lens of Cere’s narration, her perspective. Stig Asmussen: Obviously, the relationship is really important. I just wanted to go through some of the bigger moments, and maybe you can offer your insight into what we're seeing, or things you remember from the making of the game.įirst, Cere’s narration and mentoring of Cal. : The final gameplay trailer will have debuted at Celebration simultaneously with this interview.
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